Web 2 0: User-Generated Content In Online Communities - Patentala
Web 2 0: User-Generated Content In Online Communities

Web 2 0: User-Generated Content In Online Communities

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Please refer to the section BELOW (and NOT ABOVE) this line for the product details - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Title:Web 2 0: User-Generated Content In Online CommunitiesISBN13:9783836654920ISBN10:383665492XAuthor:Beck, Timo (Author)Description:The Number Of Internet Users Is Steadily Growing Currently, 55% Of All Germans Go Online On A Regular Basis Compared To 28% In 2001 - And There Is No End In Sight To This Upward Trend Today's Young People Are Growing Up With The Internet And The Internet Is Growing Up With Them It Is Evolving: The Term For What Is Happening Now In Cyberspace Is Web 2 0, An Expression Coined At A Conference In 2004 By The Web-Business Mogul Tim O'reilly, To Describe A New Evolutionary Phase Of The Internet The Phrase Is Shorthand For The Second Internet Boom, Which Now Follows The One That Ended In Late 2001 With The Biggest Destruction Of Investors' Capital In History The Bursting Of The So-Called Dotcom Bubble 6 Years Ago Marked A Turning Point At That Time, Many People Concluded That The Internet Was Over-Hyped Bubbles And The Subsequent Shakeouts, However, Appear To Be A Common Feature Of All Technological Revolutions They Have Always Marked The Point At Which Real Success Stories Developed Their Full Scope And Showed Their Strength The Defining Feature Of The Current Evolutionary Phase Of The Web Is That Established Companies Are Giving Huge Amounts Of Money To Start-Ups Which Have Three Things In Common: They Have Grown From Nowhere With Astonishing Speed; They Often Have No Revenue Stream To Speak Of; And Most Of Their Content Is Produced By Their Users Google Paid $1 65Bn For The Acquisition Of Youtube, Rupert Murdochs's News Corp Bought Myspace For $ 580M, And Holzbrinck Fully Took Over Studivz For About ? 85M, To Give Just A Few Examples Of Recent Web 2 0 Deals What Makes These So-Called Online Communities So Valuable? The Answer To This Question May Be Surprising: The Deployed Technologies Are More Or Less The Same As 6 Years Ago, But What All These New Sites Share Is A New Approach To Creating Things: User-Generated Content, In The Jargon The Internet Is No Longer About Corporations Telling Users What To Do, Think Or Buy; It Is About The Content People Create Themselves Participation, Not Publishing, Is The Keyword This Development Is Particularly Interesting For Corporations Which Have Noticed The Importance And Potential Of The Do-It-Yourself Web As Both A Strategic Marketing Tool And A Source Of Valuable Information About Consumer Preferences And Opinions Tomorrow's Consumers Will No Longer Be Interested In What Companies Say About Their Products And Services, They Will Rely On Opinions Of Other Normal People Chris Anderson, Chief Editor Of Wired Magazine, States: Your Brand Is What Google Says About It Not What You Say About It Corporations Which Have Spent Huge Amounts Of Money On Questionable Market Research Projects In The Past Can Get Even Better Information For Free In The Future, As Consumers And Interested Users Exchange Experiences And Opinions About Brands And Products In Online Discussion Forums Anyway As A Result, Marketing Activities And Product Offers Can Be Customized By Gathering, Processing And Analyzing Information About Consumer Preferences - It Remains To Be Seen Which Companies Will Exploit These New Opportunities And Which Will Not Very Little Is Known About The Factors That Influence The Content Production Often Online Communities Fail Because Participation Drops To Zero - And Nobody Knows Why In Order To Maximize The Participation Level And, Thereby, The Benefits That Can Be Drawn From Their Contributions, It Is Important To Examine What Drives People To Produce Content Therefore, This Thesis Aims To Identify The Most Important Factors That Influence The Level Of User-Generated Content Production In Online Communities More Specifically, A Comprehensive Conceptual Framework Of The Relevant Determinants Will Be Proposed And Tested On An Empirical Basis The Results Are Supposed To Serve As A Guideline For Researchers And Community Operators In The Future Binding:Paperback, PaperbackPublisher:BodPublication Date:2008-08-10Weight:0.7 lbsDimensions:0.26'' H x 11.69'' L x 8.27'' WNumber of Pages:124Language:English

Categories: Books & Magazines

Specifications

Return Shipping Will Be Paid By Buyer
All Returns Accepted Returns Accepted
Item Must Be Returned Within 30 Days
Refund Will Be Given As Money Back
Item Length 11.7in
Item Height 0.3in
Item Width 8.3in
Author Timo Beck
Format Trade Paperback
Language English
Publisher Books OnDemand Gmbh
Publication Year 2008
Type Textbook
Item Weight 11.2 Oz
Number Of Pages 124 Pages

Please refer to the section BELOW (and NOT ABOVE) this line for the product details – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – Title:Web 2 0: User-Generated Content In Online CommunitiesISBN13:9783836654920ISBN10:383665492XAuthor:Beck, Timo (Author)Description:The Number Of Internet Users Is Steadily Growing Currently, 55% Of All Germans Go Online On A Regular Basis Compared To 28% In 2001 – And There Is No End In Sight To This Upward Trend Today’s Young People Are Growing Up With The Internet And The Internet Is Growing Up With Them It Is Evolving: The Term For What Is Happening Now In Cyberspace Is Web 2 0, An Expression Coined At A Conference In 2004 By The Web-Business Mogul Tim O’reilly, To Describe A New Evolutionary Phase Of The Internet The Phrase Is Shorthand For The Second Internet Boom, Which Now Follows The One That Ended In Late 2001 With The Biggest Destruction Of Investors’ Capital In History The Bursting Of The So-Called Dotcom Bubble 6 Years Ago Marked A Turning Point At That Time, Many People Concluded That The Internet Was Over-Hyped Bubbles And The Subsequent Shakeouts, However, Appear To Be A Common Feature Of All Technological Revolutions They Have Always Marked The Point At Which Real Success Stories Developed Their Full Scope And Showed Their Strength The Defining Feature Of The Current Evolutionary Phase Of The Web Is That Established Companies Are Giving Huge Amounts Of Money To Start-Ups Which Have Three Things In Common: They Have Grown From Nowhere With Astonishing Speed; They Often Have No Revenue Stream To Speak Of; And Most Of Their Content Is Produced By Their Users Google Paid $1 65Bn For The Acquisition Of Youtube, Rupert Murdochs’s News Corp Bought Myspace For $ 580M, And Holzbrinck Fully Took Over Studivz For About ? 85M, To Give Just A Few Examples Of Recent Web 2 0 Deals What Makes These So-Called Online Communities So Valuable? The Answer To This Question May Be Surprising: The Deployed Technologies Are More Or Less The Same As 6 Years Ago, But What All These New Sites Share Is A New Approach To Creating Things: User-Generated Content, In The Jargon The Internet Is No Longer About Corporations Telling Users What To Do, Think Or Buy; It Is About The Content People Create Themselves Participation, Not Publishing, Is The Keyword This Development Is Particularly Interesting For Corporations Which Have Noticed The Importance And Potential Of The Do-It-Yourself Web As Both A Strategic Marketing Tool And A Source Of Valuable Information About Consumer Preferences And Opinions Tomorrow’s Consumers Will No Longer Be Interested In What Companies Say About Their Products And Services, They Will Rely On Opinions Of Other Normal People Chris Anderson, Chief Editor Of Wired Magazine, States: Your Brand Is What Google Says About It Not What You Say About It Corporations Which Have Spent Huge Amounts Of Money On Questionable Market Research Projects In The Past Can Get Even Better Information For Free In The Future, As Consumers And Interested Users Exchange Experiences And Opinions About Brands And Products In Online Discussion Forums Anyway As A Result, Marketing Activities And Product Offers Can Be Customized By Gathering, Processing And Analyzing Information About Consumer Preferences – It Remains To Be Seen Which Companies Will Exploit These New Opportunities And Which Will Not Very Little Is Known About The Factors That Influence The Content Production Often Online Communities Fail Because Participation Drops To Zero – And Nobody Knows Why In Order To Maximize The Participation Level And, Thereby, The Benefits That Can Be Drawn From Their Contributions, It Is Important To Examine What Drives People To Produce Content Therefore, This Thesis Aims To Identify The Most Important Factors That Influence The Level Of User-Generated Content Production In Online Communities More Specifically, A Comprehensive Conceptual Framework Of The Relevant Determinants Will Be Proposed And Tested On An Empirical Basis The Results Are Supposed To Serve As A Guideline For Researchers And Community Operators In The Future Binding:Paperback, PaperbackPublisher:BodPublication Date:2008-08-10Weight:0.7 lbsDimensions:0.26» H x 11.69» L x 8.27» WNumber of Pages:124Language:English

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